![]() You CANNOT poison them the normal way, as it is hardcoded to block poisoning staves. You can poison the hand-crossbows, but you'll need to do so through the "Manage Hand-Crossbows" lesser power -> "Add poison" option.(see below) To add an enchantment, you'll need the corresponding filled soul gem + an appropriate level in enchanting (can be customized, see below). The amount of enchantments is limited to the vanilla ones + some hybrid combinations using the Extra Effect perk. You can manually craft them by using the "Manage Hand-Crossbows" lesser power -> "Add Enchantment" option (by default you need to be looking at an Arcane Enchanter, see customization). You can enchant the hand-crossbows, but it is somewhat more limited.(to avoid papyrus spam) Upon saving/reloading the game any fired bolts in the world will be gone. You can only loot fired bolts if you have a hand crossbow equipped. You can pick up bolts that you fired, but their name tag will not be displayed, when hovering over them.You can upgrade the hand-crossbows on the grinding wheel and their damage dealt will be correct, but the damage displayed in the inventory will not be updated to reflect that.NPCs that get hit by bolts have a chance of having them in their inventory.(It works with most Vanilla archery perks.) The formula for archery damage is rather complex, but it seems to work.Tempered damage works, but isn't displayed on the actual weapon.Sneak attacks should work, as well as the Deadly Aim perk in sneak for increased damage.The hand-crossbows fires equipped bolts (Vanilla bolts + a patch for CC bolts, any bolts added by mods will need a patch).This works fairly well, but there are some caveats. If you have the Creation Club Elite Crossbows and Expanded Crossbow Pack creations, I highly recommend using the patch I made for those, which adds 10 new hand-crossbows, based on the ones in those creations.įrom version 3.0 onwards, NPCs can use the hand-crossbows. ![]() Once you equip a hand-crossbow, you'll get a lesser power added, called "Manage Hand-Crossbows" which can be used to enchant or poison hand-crossbows. The hand-crossbows are technically still considered "staves" with their restrictions, but through the power of powerofthree's Papyrus Extender, they have several features. (see "Customization") In the last case, you'll only need the Steel Smithing perk to craft the Steel one and the Dwarven Smithing perk for the dwarven one. ![]() However, you can change the crafting requirements using console commands. Those are the same requirements to craft them at the Dawnguard forge. The hand-crossbows can be bought at Sorine Jurard, after the quests for the corresponding enhanced crossbow have been completed. This mod support the Vanilla bolts (Steel, Dwarven, and their explosive variants) as well as a patch for bolts added by the CC Rare Curios Creation and additionally the ones covered in Rare Curios - Bolts Expanded. He mentioned that he is planning of making similar hand-crossbow meshes for the CC content, in the future. ![]() Thanks to BuddhaSante for allowing me to use his hand-crossbow meshes from this mod of his. While it has several features, using powerofthree's Papyrus Extender, unfortunately, there are still certain limitations that are hardcoded and hard (no pun intended) to work around. This mod is my attempt to make them a bit closer to actual hand-crossbows. I've seen several one-hand crossbow (aka "hand-crossbows") mods, but unfortunately none of them actually used ammo, or behaved in a way to how crossbows would.
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